Technology

Technologies give you various benefits, like enhancing production, unlocking new buildings and jobs, and the ability to buy many buildings or population at once.

Savage Era
{| class="article-table" !Technology !Cost !Time Needed !Effects !Prerequisite(s)

Logging

 * 5s
 * 5s

"Teach people to use primitive tools to collect wood for building."
Unlock Woodcutter to gather Wood.
 * None

Hand Drill

 * 10s
 * 10s

"Fire gives people energy in three ways: warmness, brightness, and delicious grilled meat."
Your people will keep working for 0.5h when you leave the game.
 * Logging
 * }

Dawn Era
{| class="article-table" !Technology !Cost !Time Needed !Effects !Prerequisite(s)

"Research ways to make simple quarrying tools so that your people can help collect stones."
Unlock Quarryman to gather Stone.
 * None

"Study the habits of animals so that small prey can be hunted easily."
Click on hunted prey in the camp to receive hunting rewards.
 * None

"Compared with the simple wooden shed, the wooden house can provide comfortable living conditions and accommodate more people."
Unlock Chalet to increase max population
 * Quarrying

"Sharpening the long wooden sticks is one of the most primitive melee weapons."
Unlock Guardhouse to train Spearmen to gain Land through battle.
 * Hunting

"Get information, pass on knowledge and express emotion. Language has narrowed the distance between people and between barbarism and civilization."
Enable to add people or make workshop items once by 10x. Meanwhile, cost of people in batch reduces by 10%, and CD time reduces by 50%.
 * Chalet, Spears

"Follow the laws of nature and carry out production activities according to Good timing and position to obtain higher efficiency."
Get a corresponding bonus effect according to season.
 * Spears

"The Scarecrow watches the farmland silently."
Effective offline time +0.5h.
 * Language

"Let the craftsmen learn basic counting methods to reduce the errors in the process of work coordination"
Enable to construct buildings once by 10x. Meanwhile, cost of buildings in batch reduces by 10%, and CD time reduces by 90%.
 * Language

"It is always better to launch an attack far away from the target than to fight close to it."
Unlock Shooting Range to train Archers.
 * Language

"Adding cellars in granaries can effectively increase food storage."
Granary base storage increase by 3x.
 * Counting
 * }

Stone Era
{| class="article-table" !Technology !Cost !Time Needed !Effects !Prerequisite(s)

"Strengthen the external wall and foundation of the warehouse, improve the warehouse's resistance to bad weather, thereby enhancing the storage efficiency."
Warehouse base storage increase by 3x.
 * None

"Skinning is required for getting a perfect animal fur."
Unlock Hunter Cabin to hire hunters to gather fur.
 * None

"The earliest art form contains people's longing for a better life."
Resource gathering becomes 20 for each tap.
 * Reinforce

"The emergence of words makes knowledge easier to preserve and disseminate."
Enable to add people or make workshop items once by 100x. Meanwhile, cost of people in batch reduces by 30%.
 * Reinforce, Skinning

"One of the most common stone tools, used for logging, hunting, and other purposes."
Enable workshop to make Stone Axe. Stone Axe can be used to hunt the bigger beast.
 * Skinning

"Explain the connection between production and nature, reduce the confusion in people's minds."
Unlock Temple to hire Monk to gather Faith, which could be used for releasing souls.
 * Mural, Character

"It is easy to reach a consensus to trade goods for peace."
Probably receive luxury items in battle offline rewards.
 * Character

"Improve the use of stone axe to increase wood gathering speed."
Wood base output from Woodcutter +20%.
 * Stone Axe

"Popularize maths can improve people's work efficiency in production and construction."
Enable to construct buildings once by 100x. Meanwhile, cost of buildings in batch reduces by 30%, and CD time reduces by 90%.
 * Tribute

"Effectively reduce the impact of bacteria and parasites to meet people's health needs."
Unlock Bath Pool to increase happiness and make it easier to add people.
 * Logging Technology

"Using existing resources to research soap-making."
Soap can be made in the workshop to build Bath Pool.
 * Logging Technology

"Megalith is regarded as a symbol of firm belief and can play an encouraging role in busy production and life."
Effective offline time +1h.
 * Mind Purification

"Select outstanding talents in various fields and they will be useful to you."
Civilization politics points +100.
 * Arithmetic

"Build magnificent buildings symbolizing brilliant victories can inspire soldier's pride."
Max soldiers +100.
 * Soap

"A sharp sword, a strong shield, a soldier's life."
Unlock Barrack to train Warriors.
 * Soap

"Find suitable crops for mass cultivation, encourage people to cultivate farmland, to increase food output."
Food base output from Farmer +20%.
 * Cabinet

"Compared with carrying on horses, pulling goods by wood rolling is labor-saving and fast."
Stone base output from Quarryman +20%.
 * Pool Bath
 * }

Agricultural Era
{| class="article-table" !Technology !Cost !Time needed !Effects !Prerequisite(s)

"Pottery containers have excellent heat and corrosion resistance, which can prolong the storage period of food."
Granary base storage increases by 5x.
 * None

"Removing impurities such as hair from animal skins the leather will be preserved."
Unlock Curriery to hire Tanner to make Leather.
 * None

"Warehouses built with high-quality bricks and tiles can have a larger effective storage area."
Warehouse base storage increases by 5x.
 * Pottery

"Use wooden beams to build more spacious houses and increase residential capacity."
Unlock Farmhouse to increase max population.
 * Leathering

"Beams made of hardwood help to maintain the stability of the building, they are essential for building large houses."
Beam can be made in the workshop to build new buildings.
 * Leathering

"Cooking meat some pulp will make it taste better."
Resource gathering becomes 200 for each tap.
 * Brickwork

"The speed of civilization development is determined by education popularization."
Can recruit up to 1k people or make 1k workshop products at one time. Batch recruitment cost reduces by 50%, and ID registration time reduces by 80%.
 * Brickwork

"Some prey are cunning by nature and need to use wisdom to catch them."
Trap can be made in the workshop to hunt fierce prey.
 * Beam

"Simple emergency treatment can save a living life."
Reduce the death rate during battle by 30% (convert into wounded soldiers); Unlock Clinic to hire doctors to gather Herb.
 * Cooking

"Hard work pays off."
Enable to build Wonder.
 * Education for All

"Establish a fair and strict reward and punishment system in the barracks to increase the efficiency of the management of the army."
Max soldiers +200.
 * Cook Smoke, Trap

"Use psychotherapy to speed up the recovery."
Reduce the death rate in the battle by 15%.
 * Bandage

"In this era, we belive that efforts will bear fruit."
Effective offline time +1h.
 * Cooking

"There is no doubt about the importance of horses for transportation and war."
Unlock Pasture to hire Wranglers to keep Horse.
 * Eagle-eyed

"Irrigation is indispensable for high agricultural yield, and canals emerge as the times require."
Food base output from Farmer +10%.
 * Placebo Effect

"Increase crop yields with a readily available natural fertilizer."
food base output from Farmer +10%.
 * Livestock

"Excellent horse controlling skills free one's hand, Giving birth to riders who can fight on horseback."
Unlock Training Ground to train Riders.
 * Livestock

"This beautiful ore will open the door to a new era for us."
Unlock Copper Smelter to hire Coppersmith to extract Copper.
 * Civilization Imprint
 * }

Bronze Era
{| class="article-table" !Technology !Cost !Time needed !Effects !Prerequisite(s)

"There are always people who want to understand the mysteries of the world and like to get together to study. The dawn of science has appeared."
Unlock Library to hire Scholars to gather knowledge.
 * None

Geometry

 * Food 10M, Copper 70k, Knowledge 35k
 * 4h

"The mastery and application of geometry enables craftsmen to better design granaries and expand their reserves."
Granary base storage increases by 15x.
 * None

"With enhanced copper axe, chopping trees can achieve twice the result."
Wood base output from Woodcutter +20%.
 * None

Leverage Principle

 * Wood 18M, Copper 270k, Knowledge 50k
 * 4h45m

"Simple machinery made by the lever principle is widely used in the transportation of building materials."
Enable to construct buildings once by 1,000x. Meanwhile, cost of buildings in batch reduces by 50%.
 * Geometry

Moire Copper Spear

 * Wood 12M, Copper 180k, Knowledge 11k
 * 3h30m

"Fur armor is not worth mentioning in front of sharp copper spear tips."
Upgrade Spearman to Lancer.
 * Copper Appliance

"The metal prism strengthens the stability and penetration of an arrow."
Upgrade archer to Longbow Archer.
 * Copper Appliance

"Paying homage to the warriors who died in battle will inspire people's enthusiasm to join the army."
Max soldiers +1200.
 * Scientific Enlightment

Leadership

 * Wood 24M, Faith 350k, Horse 36k

=
"By establishing common goals and vision, the phenomenon of feigning illness and avoiding war has been greatly reduced, and the wounded soldiers are looking forward to returning to the battlefield as soon as possible." ====== CD time after curing wounded reduces by 20%.
 * Leverage Principale

Stonework

 * Food 16M, Stone 9600k, Knowledge 78k
 * 4h

"The organic combination of stone and brick can greatly improve the storage space of the warehouse."
Warehouse base storage increases by 15x.
 * Copper Appliance

Refined Copper Sword

 * Leather 2500k, Copper 280k, Knowledge 55k
 * 4h40m

"These sharp blades can pose a deadly threat to the primitive armor."
Upgrade Warrior to Long Swordsman.
 * Martyrs' Shrine

Cavalry Armour

 * Horse 42k, Copper 300k, Knowledge 57k
 * 4h45m

"With metal armor, the cavalry's hooves will flatten every corner of the battlefield."
Upgrade Rider to Cavalry.
 * Martyrs' Shrine

Housing Construction

 * Food 48M, Copper 600k, Flagstone 620k
 * 5h

"As the needs of the people increase, the style of the residence needs to be improved."
Unlock House to increase max population.
 * Stonework

Flagstone

 * Stone 20M, Skin 7000k, Copper 180k
 * 3h45m

"Metal blades can cut stones into regular flagstone for building purposes."
Flagstone can be made in the workshop to build new buildings
 * Stonework

Delicacies

 * Food 24M, Faith 270k, Herb 360k
 * 4h

"The progress of technology makes people comfortable, and the progress of cooking makes people happy."
Resource gathering becomes 1,000 for each tap.
 * Refined Copper Sword

Poetry

 * Faith 450k, Leather 3500k, Horse 50k
 * 5h45m

"Man poetically dwells on this earth."
Can recruit up to 10k people or make 10k workshop products at one time. Batch recruitment cost reduces by 70%, and ID registration time reduces by 50%.
 * Cavalry Armour

Winemaking

 * Food 68M, Knowledge 360k, Barrel 180k

"The drunkard is drunk, He is full of sorrow."
Unlock Tavern to increase happiness and make it easier to add people.
 * Leadership, Housing Construction

Barrel

 * Food 55M, Wood 50M, Copper 1000k
 * 4h30m

"Only Barrels made from centuries-old oak can be used to make wines that are sweet and mellow."
Barrel can be made in the workshop to build Tavern.
 * Housing Construction

Sterilization

 * Skin 10M, Herb 720k, Knowledge 180k
 * 5h45m

"Using high temperatures to kill microorganisms on medical appliances can prevent wound infection."
Reduce the death rate in the battle by 5%.
 * Delicacies

Music

 * Stone 60M, Faith 1000k, Leather 7000k
 * 6h15m

"Music eulogizes people's lives and leads them to a bright future."
Cost and time of adding people reduces by 20% when Happiness Level ≥55%.
 * Poetry
 * }

Clasical Era
{| class="article-table" !Technology !Cost !Time Nedded !Effects !Prerequisite(s)

Hypnosis

 * Food 76M, Faith 1200k, Knowledge 450k
 * 5h

"Call your name, get close to your heart and smooth your pain."
Faith base output from Monk +20%.
 * None

Olympic

 * Wood 70M, Faith 1500k, Horse 140k
 * 4h20m

"Vigurously promote sports and allow people to build up strong physique to discover more potential soldiers."
Max soldiers +6500.
 * None

Air-dry

 * Skin 12M, Copper 1300k, Knowledge 500k
 * 3h20m

"Air drying can prolong the shelf life of animal furs."
Hunter Cabin base storage +25%.
 * None

Herbal Processing

 * Skin 18M, Herb 1000k, Knowledge 750k
 * 4h40m

"Processing can remove impurities in herb materials and make them easy to store and consume."
Clinic base storage +25%.
 * Hypnosis

"Uniform action and teamwork makes the spear wall a powerful deterrent."
Strengthen Spearman.
 * Olympic

Structural Mechanics

 * Wood 90M, Copper 1800k, Knowledge 780k
 * 6h20m

"Research the law of force and transmission principles can optimize the building structure, thus improve the efficiency of building materials used."
Enable to cunstruct buildings once by 10k. Meanwhile, cost of buildings in batch reduces by 70%.
 * Olympic

Aiming

 * Faith 2400k, Leather 12M, Copper 2400k
 * 5h40m

"Long-distance aiming needs to consider parabola and calculate the amount in advance."
Strengthen Longbow Archer
 * Olympic

Riding

 * Food 200M, Faith 4800k, Horse 260k
 * 6h50m

"The power of the arrow and the speed of the horse give the prey nowhere to escape."
Skin base output from Hunter +15%.
 * Air-dry

"Having an understanding of human physiological characteristics can be helpful in trauma treatment."
Reduce the death rate in battle by 5%.
 * Herbal Processing

"The bellows are like heaven and earth. Although they are empty, they are infinite."
Resource gathering becomes 4k for each tap.
 * Herbal Processing

"The warriors who fight for the front line will fight for their teammates to death."
Strengthen Long Swordman.
 * Riding

Nursing

 * Skin 60M, Herb 3500k, Knowledge 1000k
 * 7h30m

"Timely care can avoid aggravation and speed up recovery."
CD time after curing wounded reduces by 20%.
 * Bellows

Blast Equipment

 * Wood 240M, Leather 30M, Knowledge 1350k
 * 8h10m

"A large amount of air is blown into the smelting furnace to make the fire more vigorous."
Copper base output from Coppersmith +10%
 * Bellows, Structural Mechanics

"Using wood or leather to make wheels can move faster on gravel paved roads."
Stone base output from Quarryman +20%.
 * Comrade in Arms

"Excellent equipment and strong mobility enable cavalry to traverse the battlefield."
Strengthen Cavalry.
 * Riding

Classified Storage

 * Wood 400M, Herb 5000k, Knowledge 1100k

"Herbs with different properties are stored in different ways to prolong the storage time."
Clinic base storage +25%.
 * Basic Anatomy, Nursing

Dance

 * Food 300M, Faith 6400k, Copper 6400k

"Dance can reflect the cultural heritage of a civilization."
Cost ant time of adding people reduces by 20% when Happiness Level ≥55%.
 * Nursing

Watercart

 * Wood 420M, Skin 75M, Knowledge 2100k
 * 9h20m

"Water carts can automatically draw water from rivers to irrigate by hydraulic operation, which saves time, labor and money."
Food base output from Farmer +10%.
 * Cartwheel

Airing

 * Skin 90M, Copper 8400k, Flagstone 6500k
 * 8h45m

"Regular dying can protect against moisture and insects, but it is necessary to avoid direct sunlight to prevent the leather from becoming hard."
Hunter Cabin base storage +25%.
 * Charge Training

Codex

 * Faith 7500k, Leather 40M, Horse 500k

"Develop a systematic lawbook to manage more citizens and maintain social stability."
Effective offline time +1h.
 * Dance

Exploration

 * Food 480M, Herb 7500k, Knowledge 2700k

"Exploration and exploitation of underground iron ore opened the door to the Iron Age."
Unlock Iron Smelter to hire Ironsmith to extract Iron.
 * Blast Equipment, Watercart
 * }

Iron Era
{| class="article-table"
 * Technology
 * Cost
 * Time
 * Effects
 * Prerequisite(s)

Iron Appliance

 * None
 * None
 * None
 * None

Magic

 * None
 * None
 * None
 * None

Garrotte Spear

 * Iron Appliance
 * Iron Appliance
 * Iron Appliance
 * Iron Appliance

Composite Bow

 * Iron Appliance
 * Iron Appliance
 * Iron Appliance
 * Iron Appliance

Tanning

 * None
 * None
 * None
 * None

Administration

 * Magic
 * Magic
 * Magic
 * Magic

Top Chef

 * Magic
 * Magic
 * Magic
 * Magic

Fence

 * Tanning
 * Tanning
 * Tanning
 * Tanning

Civil Military Construction

 * Administration
 * Administration
 * Administration
 * Administration

Courtyard

 * Iron Appliance, Fence
 * Iron Appliance, Fence
 * Iron Appliance, Fence
 * Iron Appliance, Fence

Herb Index

 * Civil Military Construction
 * Civil Military Construction
 * Civil Military Construction
 * Civil Military Construction

Logistics Center

 * Top Chef, Courtyard
 * Top Chef, Courtyard
 * Top Chef, Courtyard
 * Top Chef, Courtyard

Strategic Storage

 * Courtyard
 * Courtyard
 * Courtyard
 * Courtyard

LongQuen Sword

 * Courtyard
 * Courtyard
 * Courtyard
 * Courtyard

Submission

 * Herb Index
 * Herb Index
 * Herb Index
 * Herb Index

Barrack

 * Strategic Storage
 * Strategic Storage
 * Strategic Storage
 * Strategic Storage

Chain Armor

 * LongQuen Sword
 * LongQuen Sword
 * LongQuen Sword
 * LongQuen Sword

Psychoanalysis

 * Submission, Logistics Center
 * Submission, Logistics Center
 * Submission, Logistics Center
 * Submission, Logistics Center

Casting

 * Barrack
 * Barrack
 * Barrack
 * Barrack

Leader of Civilization

 * Psychoanalysis
 * Psychoanalysis
 * Psychoanalysis
 * Psychoanalysis

Soccerball

 * Psychoanalysis
 * Psychoanalysis
 * Psychoanalysis
 * Psychoanalysis

Sabre

 * Barrack, Psychoanalysis
 * }
 * Barrack, Psychoanalysis
 * }
 * }

Hero Era
{| class="article-table"
 * Technology
 * Cost
 * Time
 * Effects
 * Prerequisite(s)

Anesthesia

 * None
 * None
 * None
 * None

Papermaking

 * None
 * None
 * None
 * None

Rank System

 * Anesthesia
 * Anesthesia
 * Anesthesia
 * Anesthesia

Mapping Technology

 * Papermaking
 * Papermaking
 * Papermaking
 * Papermaking

Spear Upgrade

 * Papermaking
 * Papermaking
 * Papermaking
 * Papermaking

Principles of Chemistry

 * None
 * None
 * None
 * None

Hero Glory

 * Rank System
 * Rank System
 * Rank System
 * Rank System

Legend of Divine Arrow

 * Mapping Technology
 * Mapping Technology
 * Mapping Technology
 * Mapping Technology

Acoustics

 * Spear Upgrade, Principles of Chemistry
 * Spear Upgrade, Principles of Chemistry
 * Spear Upgrade, Principles of Chemistry
 * Spear Upgrade, Principles of Chemistry

Costume Prop

 * Principles of Chemistry
 * Principles of Chemistry
 * Principles of Chemistry
 * Principles of Chemistry

Hair Removal

 * Principles of Chemistry
 * Principles of Chemistry
 * Principles of Chemistry
 * Principles of Chemistry

Drama

 * Legend of Divine Arrow, Acoustics
 * Legend of Divine Arrow, Acoustics
 * Legend of Divine Arrow, Acoustics
 * Legend of Divine Arrow, Acoustics

Academic Center

 * Acoustics
 * Acoustics
 * Acoustics
 * Acoustics

Army Strengthen

 * Costume Prop, Hair Removal
 * Costume Prop, Hair Removal
 * Costume Prop, Hair Removal
 * Costume Prop, Hair Removal

Stirrup

 * Hair Removal
 * Hair Removal
 * Hair Removal
 * Hair Removal

Cooking Championship

 * Hero Glory
 * Hero Glory
 * Hero Glory
 * Hero Glory

Kinetics

 * Academic Center
 * Academic Center
 * Academic Center
 * Academic Center

Military Doctrine

 * Army Strengthen
 * Army Strengthen
 * Army Strengthen
 * Army Strengthen

Boating-bridge technology

 * Stirrup
 * Stirrup
 * Stirrup
 * Stirrup

Social Security

 * Cooking Championship, Drama
 * Cooking Championship, Drama
 * Cooking Championship, Drama
 * Cooking Championship, Drama

Logistics

 * Boating-bridge technology
 * Boating-bridge technology
 * Boating-bridge technology
 * Boating-bridge technology

Foodies Research Institute

 * Social Security, Bibliography
 * Social Security, Bibliography
 * Social Security, Bibliography
 * Social Security, Bibliography

Steelmaking

 * Bibliography
 * }
 * Bibliography
 * }
 * }

Castle Era
{| class="article-table"
 * Technology
 * Cost
 * Effects
 * Prerequisite(s)

First Aid

 * None
 * None
 * None

Sand Mining

 * None
 * None
 * None

Hacksaw

 * None
 * None
 * None

Tiger Tally

 * First Aid
 * First Aid
 * First Aid

Crossbow

 * Hacksaw
 * Hacksaw
 * Hacksaw

Sky Halberd

 * Hacksaw
 * Hacksaw
 * Hacksaw

Breeding

 * First Aid
 * First Aid
 * First Aid

Concrete

 * Crossbow
 * Crossbow
 * Crossbow

Pick Axe

 * Sky Halberd
 * Sky Halberd
 * Sky Halberd

Steel Structure

 * Sand Mining, Concrete
 * Sand Mining, Concrete
 * Sand Mining, Concrete

Linear Program

 * Concrete
 * Concrete
 * Concrete

Steel Lance

 * Breeding
 * Breeding
 * Breeding

Fairy Tail

 * Tiger Tally
 * Tiger Tally
 * Tiger Tally

Tower Shield

 * Steel Structure
 * Steel Structure
 * Steel Structure

Outfield Hospital

 * Steel Lance
 * Steel Lance
 * Steel Lance

Foodies Empire

 * Fairy Tail
 * Fairy Tail
 * Fairy Tail

Stochastic Process

 * Tower Shield
 * Tower Shield
 * Tower Shield

Glass-making

 * Linear Program
 * Linear Program
 * Linear Program

Enzymatic Method

 * Pick Axe
 * Pick Axe
 * Pick Axe

Horse Manning

 * Outfield Hospital
 * Outfield Hospital
 * Outfield Hospital

Aid Construction

 * Foodies Empire
 * Foodies Empire
 * Foodies Empire

Geometrical Optics

 * Stochastic Process, Glass-making
 * Stochastic Process, Glass-making
 * Stochastic Process, Glass-making

Terraced Field

 * Glass-making
 * Glass-making
 * Glass-making

Enlightenment

 * Horse Manning, Aid Construction
 * Horse Manning, Aid Construction
 * Horse Manning, Aid Construction

Permutation

 * Terraced Field
 * Terraced Field
 * Terraced Field

Topography

 * Terraced Field, Enzymatic Method
 * Terraced Field, Enzymatic Method
 * Terraced Field, Enzymatic Method

Probability Theory

 * 60M Iron

80M Knowledge
 * Geometrical Optics, Permutation
 * }
 * }